Preview: Aura Kingdom
With so many games constantly being released, it’s hard for
players to pick just one title and play it exclusively. And due to the nature of the typical MMORPG,
the amount of time invested can range from a few hours a week to something more
like a part time job. And that’s why
it’s so important to pick a game worth that time. Because with the responsibilities of day to
day life, folks don’t want to waste their precious time on a bad game. And it seems that publisher, Aeria Games, has
designed their latest title, Aura Kingdom,
with this in mind.
There are certain key points that any enjoyable MMO has to
hit on to make it just that, an enjoyable game.
And as I spent time with the game in its pre-closed beta state, I found
myself having a grand time. The polished
writing of the quest dialogue, the pleasant and cheery visuals, the
light-hearted music, and the engaging gameplay all culminated in quite the
enjoyable experience.
Taking Aura Kingdom at
face value, it seems to follow the standard MMO formula. A fantasy setting with high adventure,
fantastic action, and a heart-warming bond with an NPC. But that’s not to say that Aura Kingdom is an average game or plays
by the rules too much. What it does, it
does extremely well. The hours that I
spent playing were simple, pure, and most importantly, fun.
The story began as great stories often do, with a
dream. It could be argued that this
dream was more a vision of things to come.
Players must select one of eight classes and a partner NPC, called an
Eidolon. Guardians wield a sword and
shield. Ravagers heft a great battle
axe. Duelists are nimble assassins
utilizing twin swords. The Gun Slinger
is their ranged counterpart with twin pistols at the ready. The Grenadier brings even more firepower to
the party with a massive launcher. A
class not seen often enough in MMOs, the Bard uses their harp to great effect
in support and healing roles. The Wizard
uses their magic for more destructive purposes.
Utilizing darker magical forces is the Sorcerer whom is effective at
applying debuffs.
Character creation offers enough options for players to make
a character all their own. Throw in the
ability to customize the colors of costume pieces and everyone wins. It’s not nearly as in depth as other games
that have sliders for individual facial features, but it doesn't have to be
with the anime style.
There are four starting Eidolons to choose from. After completing part of the starting area,
the first chosen Eidolon will join the player.
Each has unique abilities and depending on the class/Eidolon
combination, several powerful combinations can be utilized. For example, using a tank based class like
the Guardian and pairing them with a support/healing Eidolon. Or pairing a melee combat specialist Eidolon
with a ranged class. Additional Eidolons
can be earned through completing special quests, raids, and guild events. Eidolons gain their own levels independent of
the player and must be cared for. In return,
they can communicate with the other plane to bring back special gifts for the
player.
Getting back to the story, it’s a light-hearted affair that
unfolds at a natural pace. It’s stock
MMO questing, but the gentle way in which it’s handled in addition to the
personality each area and the NPCs exude make it memorable. It was humorous and endearing the way NPCs
would dote on one another, striving to take care of their bustling community. And when it came time for the hero to leave
their childhood home, it was a genuinely touching moment as everyone in the
town gathered to say goodbye. Not many
games go to such lengths to ensnare a player in the world, but Aura Kingdom won me because of it.
Using the standard WASD and click-to-move control schemes, it’s
very easy to pick up and play. There
should be no learning curve or complaints about controls as anyone who has ever
played a MMO should feel right at home.
Tab targeting is also present, but again, this is a standard practice
for nearly every MMORPG out there.
Combat is flashy and intense, but a little on the easy side. After locking onto a target, it was only a
matter of mashing away on the attack buttons to win. There’s little need to move in most
encounters, so it tends to break down to standing still and trading blows. Some of the larger enemies and bosses will
telegraph their attacks with a colored indicator on the ground where the attack
will land. Because of this combat isn't
as challenging as I would have liked.
There wasn't a time where I felt that I was in danger of dying. Granted, I haven’t yet had the chance to go
into a dungeon. So that may be a whole
different matter entirely.
The current level cap is set to 80, but there’s only enough
content to progress players to level 60.
Since the game is just now entering closed beta, there’s plenty of time
to add the additional, necessary end-game content. But while players travel through the world,
there’s plenty to do. Player guilds can
be formed and leveled up by completing guild activities and playing
normally. Guilds that reach level six
can create their own guild hall with vendors and unique items. They can even spawn special Eidolons that can
only be obtained by working as a team.
PvP is present in the game with 5v5 matches and personal
duels. I didn't have an opportunity to
try any of the arena PvP, so we’ll have more on that in future coverage. Personal duels are a straight-forward
affair. Nothing is off limits and things
can get pretty hectic in a fight.
Myself, I had a problem with angering the local mobs while rushing my
opponent.
In regards to leveling up, players will receive points that
can be allocated in increasing damage, critical rate, speed, health, defense,
and evasion. Players are also awarded
points that can be put in their Envoy’s Path.
This is a type of talent tree that unlocks more abilities as the player
progresses. Most of them are passive
abilities, but there are a few powerful skills that can be obtained here as
well. The Envoy Points are arranged in a
grid and more powerful abilities are unlocked in progression. As new abilities are unlocked, new, different
abilities are available to branch off to.
As I've said before, the visuals are light-hearted and quite
appealing. Everything has a soft feel to
it and the colors are rich and vibrant.
The design is high fantasy with some modern and steampunk
aesthetic. Overall, it’s a very good
looking game and one I certainly didn't mind looking at for hours on end. There are a few clipping and collision issues. The most noticeable of which is the grass
during character creation popping in and out.
There were a few times I was able to fly through the wall of a building
and got myself trapped until I found the wall I flew in through. The soundtrack matches the same quality and
feel of the game with high-spirited tracks lending a sense of adventure to the
entire affair.
Aura Kingdom is
currently in closed beta, with an open beta following that prior to final
release. Character data will be wiped
from closed beta to open beta, but characters should remain intact from open
beta to final release. It is an
absolutely enchanting title perfect for veteran gamers and novices alike. And because of the light-hearted story and
visual designs, it’s perfect for kids to play too. So kudos to Aeria Games. It looks like they've done it again.
Also, ostriches. |
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