Rusty Hearts
Rusty Hearts is a free-to-play MMORPG developed by Stairway
Games and published by Perfect World Entertainment. The game had entered a closed beta on July
27, 2011 and was finally launched on September 13, 2011. Rusty Hearts is a very story driven game that
follows four characters in their quest to vanquish Count Vlad. It has a very unique style and promises an
equally unique experience. Will this
newcomer to an already overcrowded genre truly bring something special to the
table or will it fall by the wayside like so many others?
The first thing many players will notice about Rusty Hearts
is its unique cel-shaded, anime style.
I’ll admit that it was the first thing that drew my attention. It’s a refreshing new take on the MMO
market. The overall design combines
visual elements of many styles. From
Gothic to Victorian to Steampunk and Medieval, there’s something for everyone. It’s all presented in a very aesthetically
pleasing package that is sure to seduce anyone that gives it a try. It looks like someone fleshed out a 2D
Castlevania and turned it into an MMO. The
best part of all is that the game is very resource friendly. It doesn’t demand much of a machine to run at
the highest settings, so there’s not much excuse not to try it.
Trying it is something you’ll want to do. Rusty Hearts is unlike any other MMO I’ve
ever played. The game is played almost entirely
on the Keyboard alone. The only time a
mouse is used is for moving items in the inventory or selecting chat options
with NPCs. Even then, the mouse is not
necessary. Movement is handled entirely
using the arrow keys and attacks are bound to the left side of the
keyboard. It’s a very odd layout that
took some time to get used to. However,
after the first few hours, everything fell into place. Rusty Hearts also allows players to connect a
controller and based on the layout, I can only imagine that it would feel very
natural to play with a controller.
The game itself plays very similar to titles like Devil May
Cry and Bayonetta. It is a fast,
action-packed game. Standing around
trading blows like in many other MMO’s will lead to certain death in Rusty
Hearts. Right after the visuals, the
game play is what hooked me. The combat
is lightning fast with a plethora of enemies on screen at any given time. Unfortunately, the game itself isn’t terribly
challenging. I’ve been playing for a few
weeks now with each of the characters and I haven’t been afraid of dying once. Even on Very Hard mode, it’s not impossible
to solo every instance. This is a good
and bad thing. Since the dungeons are
bite sized, it’s easy to drop in and complete and instance within 10
minutes. There’s no need to find a
group, no tanks or healers, and generally none of the headaches associated with
your standard MMO dungeon crawl. But,
there’s not much challenge to the game.
I never felt any sense of accomplishment or challenge when running an
instance.
There is a central hub that connects all of the dungeons in
the game. NPCs will hand out quests and
players make their way to a dungeon.
Each dungeon is broken up into several portions that have level
requirements to enter. Each portion also
has multiple difficulty settings.
Dungeons can be played on Normal, Hard, Very Hard, and Blood Mode. To unlock higher difficulties, each level of
difficulty must be completed progressively.
Blood Mode is different in that players won’t get experience inside, but
better items instead. After selecting
the section of dungeon and the difficulty you want to play, you’re placed at
the start of the instance. Each instance
is broken up into sections which must be cleared of enemies in order to progress. At the end of each instance is a boss that
must be defeated. After all of this,
players receive a ranking from “F” to “SSS”.
This ranking is based on a number of factors. These include how long it took to complete
the instance, the Style Points acquired, and hits taken. After completing a dungeon, players choose a
random card for a reward. This could be gold,
armor, or weapons. The quality of the
items is determined by card found in the dungeon. Players can pick up bronze, silver, or gold
cards which will replace the random cards at the end, thus increasing item
quality.
In addition to finding items in dungeons or purchasing them
in shops, players can craft their own. Materials are dropped from fallen
enemies. Each NPC can craft certain
types of items. For example, Gina can
craft Fabric and Leather armor, and Ruska can craft Chain and Plate armor in
addition to weapons. Equipment can also
be upgrading using stones and other items that fall from enemies. There are specs and perks to equipment that
will benefit characters when equipped.
These effects can be enhanced when the equipment is upgraded.
Of course, players don’t have to build their own
equipment. There is a thriving auction
house in place which makes it easier for those who don’t want to hunt down
particular ingredients for that next great costume or weapon.
As I said before, Rusty Hearts is very story driven. Throughout the entire game, there is a story
that is being told. The story revolves
around Count Vlad being imprisoned in Castle Curtis by the local militia. Count Vlad, like his name suggests, is this
world’s equivalent of Dracula from Castlevania.
His best friend is Death and he has a castle full of monsters that need
to be eradicated. The story begins with
Frantz and Angela arriving in town and grows to incorporate every NPC you meet. It’s a tight, well told tale that urges
players forward to find out what happens next.
There’s plenty of dialogue to be had when picking up quests and when
playing through a dungeon. There are
numerous cutscenes which will cover larger events. Along the way, the story will unravel and
tell secrets that other NPCs won’t let you in on. There are hidden agendas and secret plots and
I have to admit that I’m hooked. I want
to see how everything will play out in this quest to exterminate Count Vlad. The only complaint I have is that sometimes
the dialogue boxes will move to quickly when in a cutscene, making it hard to
read everything that is going on. While
this shouldn’t be a problem with the superb voice acting in most cases, Rusty
Hearts suffers a few more issues. The
voice acting will overlap and characters frequently talk over one another or
will be cut off entirely. It doesn’t
make the story any harder to follow, but the presentation is sloppy at times.
Of course any story is only as good as the characters
detailed inside. Initially, there are
four characters available to players. Each
character can wield one of two weapons which will significantly alter how they
play. Add in costume pieces that can be
equipped and each character can become wholly unique to the player controlling
them. Players begin the game by picking
one of the four characters; however there is the ability to create four of each
character. The current level cap in the game
is 39 and thus the game has a great deal of replay value.
Frantz is a human/vampire hybrid who wields either a sword
or axe. He is looking for his long lost fiancé
who was turned into a vampire by himself.
He catches a glimpse of her in Castle Curtis and suspects that he may be
able to save her in addition to ridding the world of Count Vlad. He is the strong, silent type and plays out
as the stereotypical anti-hero.
Angela accompanies Frantz early on in his quest to eradicate
Count Vlad. She can equip either a large
sword or scythe. She is a young witch
from a small village whose soul was forged with the ancient possessed sword,
Graestra. Once the two merged, Angela’s
hair turned red and spiky and her magical abilities surpassed those of even the
most experienced witches.
Tude is a wanderer who found himself trapped in Castle
Curtis when the Golden Seal Team erected the barriers in order to trap Count
Vlad. Frantz and Angela discover Tude
while exploring the castle later in the game, although his available for play
immediately. Tude was attacked long ago
by a wolf and though he was able to fend off the creature, a tooth broke off in
his chest. One of Tude’s arms turned
into a claw, which he keeps in a bulky gauntlet. Tude fights using either the gauntlet or the
claw it contains.
Natasha is a con artist who travels from town to town with
her sister. They stage fake monster
attacks which result in Natasha saving the day.
Things are a bit different for Natasha at Castle Curtis. The many monsters inside killed her brother,
thus setting Natasha on the path of vengeance.
Natasha can dual-wield revolvers or use a musket.
Each character brings something unique to the game and is
truly enjoyable to play. Frantz is a
fast, strong striker who makes quick work of enemies with his blades. Angela is a slow, heavy hitter with her sword
and can wreak havoc with her magic. Tude
is a melee tool of devastation. Natasha
is a ranged character with the ability to set mines and turrets. I truly believe there’s a character for
anyone and challenge you to find one in Rusty Hearts that isn’t sublime to
play.
There are additional characters that will be added to the
game in the form of Avatars. Meilin Chen
is the first Avatar to be released and is a stand-in for Tude. She uses his weapons, equipment, and
skills. The next two characters have
been hinted at. Edgar is a young boy who
will stand in for Angela and Roselle is a buxom beauty who can be played in
place of Frantz. Each of these Avatars
can be purchased from the cash shop either in-game or on the Rusty Hearts site.
In the end, I’m supremely happy that I found this
free-to-play gem. It provides an
atmosphere of the classic horror films filled with colorful, anime inspired
characters and strangely enough, it works.
The gameplay is solid and a blast to play. The haunting sound track combined with the
rock-opera music when fighting is a perfect fit. The story and characters will draw anyone in
who gives it a chance. There’s a lot to
be had in Rusty Hearts and I wholly recommend it to anyone looking for something
different to play.
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